Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
GCompris is an exceptional educational software suite designed for children aged 2 to 10, featuring a wide array of activities. While many of these activities are game-based, they are crafted with educational purposes in mind. At present, GCompris boasts over 100 activities, with additional ones in the pipeline. As free software, it allows users to tailor it to their needs, enhance its features, and share it widely with young learners. The suite covers a plethora of topics including computer skills, literacy, mathematics, science, and geography, among others. Users can access the latest version for GNU/Linux, Windows, and MacOS via the download page, while upcoming updates will soon be available on the Android Play Store, F-Droid repository, and Windows Store. Additionally, a version optimized for Raspberry Pi is on the horizon, promising even more accessibility for young users. The diverse range of activities ensures that children not only learn but also enjoy the process of discovery through play.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
Yes
API Access
Has API
No
Integrations
C#
No
C++
No
JSON
No
KDE Plasma
Yes
Nakama
No
Satori LiveOps
No
Unity
No
Unreal Engine
No
Integrations
C#
Yes
C++
Yes
JSON
Yes
KDE Plasma
No
Nakama
Yes
Satori LiveOps
Yes
Unity
Yes
Unreal Engine
Yes
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
KDE
Founded
1996
Country
Getmany
Website
gcompris.net/index-en.html
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No