Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
FurryBall merges the rapid rendering capabilities of GPUs with the high quality and extensive features typically found in CPU rendering systems. This rendering solution is notably swift, leveraging GPU power to achieve remarkable speed unlike traditional CPU-based systems. However, it is important to note that FurryBall was discontinued in 2018, and as such, no support or maintenance is available for users. The software offers standalone versions and plugins compatible with Autodesk Maya, 3DS Max, and Cinema 4D. Additionally, FurryBall employs UNBIASED Monte Carlo raytracing (a path tracing method akin to the CPU-based Arnold renderer) while providing real-time progressive previews directly in the viewport. The system supports final frame rendering in various file formats, along with the ability to handle layers and passes efficiently. Originally designed for CGI animated films, visual effects, and feature movie production, FurryBall RT is particularly user-friendly, allowing artists to adjust the overall image quality with just a single parameter if desired. This combination of features made FurryBall a unique tool in the rendering landscape before its discontinuation.
Description
NVIDIA's Deep Learning Super Sampling (DLSS) represents a cutting-edge array of AI-powered rendering technologies aimed at improving both gaming performance and visual quality. By harnessing the capabilities of GeForce RTX Tensor Cores, DLSS not only elevates frame rates but also provides crisp, high-fidelity visuals that can compete with native resolutions. The newest version, DLSS 4, brings a host of innovative features. It utilizes AI to create as many as three extra frames for each frame rendered using traditional techniques, which can amplify performance by up to eight times compared to standard rendering processes, all while ensuring low latency through NVIDIA Reflex. Additionally, it replaces conventional, manually adjusted denoisers with a network trained by AI, resulting in superior pixel quality in ray-traced environments. This upgrade leads to better lighting effects and more precise reflections. Moreover, it leverages AI to upscale images from lower to higher resolutions without compromising clarity or detail. With the introduction of a new transformer-based AI model, the stability between frames is also significantly improved, allowing for an even smoother gaming experience. This impressive combination of features showcases NVIDIA's commitment to pushing the boundaries of gaming technology.
API Access
Has API
No
API Access
Has API
No
Integrations
3ds Max
Yes
Cinema 4D
Yes
Maya
Yes
NVIDIA Reflex
No
Unity
No
Unreal Engine
No
Integrations
3ds Max
No
Cinema 4D
No
Maya
No
NVIDIA Reflex
Yes
Unity
Yes
Unreal Engine
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Vendor Details
Company Name
Art And Animation studio
Founded
1990
Country
Czech Republic
Website
furryball.aaa-studio.eu/index.html
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
developer.nvidia.com/rtx/dlss
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No