Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
FurryBall merges the rapid rendering capabilities of GPUs with the high quality and extensive features typically found in CPU rendering systems. This rendering solution is notably swift, leveraging GPU power to achieve remarkable speed unlike traditional CPU-based systems. However, it is important to note that FurryBall was discontinued in 2018, and as such, no support or maintenance is available for users. The software offers standalone versions and plugins compatible with Autodesk Maya, 3DS Max, and Cinema 4D. Additionally, FurryBall employs UNBIASED Monte Carlo raytracing (a path tracing method akin to the CPU-based Arnold renderer) while providing real-time progressive previews directly in the viewport. The system supports final frame rendering in various file formats, along with the ability to handle layers and passes efficiently. Originally designed for CGI animated films, visual effects, and feature movie production, FurryBall RT is particularly user-friendly, allowing artists to adjust the overall image quality with just a single parameter if desired. This combination of features made FurryBall a unique tool in the rendering landscape before its discontinuation.
Description
Horde3D is a compact open-source 3D rendering engine designed to deliver impressive visual effects characteristic of next-generation gaming while maintaining a lightweight and clean conceptual framework. Its user-friendly interface can be utilized through nearly any programming language, making it especially adept at rendering extensive crowds of animated figures with high-quality graphics. The engine's complete scene graph and animation systems are tailored specifically for this purpose, ensuring efficiency in performance. To minimize call overhead, Horde3D focuses on maintaining smaller node hierarchies and leverages cached data to enhance the speed of animations. Additionally, the geometry is fine-tuned for optimal cache effectiveness, allowing for multiple levels of detail in models. It also supports vertex skinning and implements deferred shading techniques, which help decrease the number of draw calls in scenes that feature numerous light sources. Overall, Horde3D stands out as a versatile tool for developers seeking to push the boundaries of visual fidelity in their projects.
API Access
Has API
No
API Access
Has API
Yes
Integrations
3ds Max
No
Cinema 4D
No
Maya
No
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Art And Animation studio
Founded
1990
Country
Czech Republic
Website
furryball.aaa-studio.eu/index.html
Vendor Details
Company Name
The Horde3D Team
Country
Germany
Website
www.horde3d.org