Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
Description
NVIDIA's Deep Learning Super Sampling (DLSS) represents a cutting-edge array of AI-powered rendering technologies aimed at improving both gaming performance and visual quality. By harnessing the capabilities of GeForce RTX Tensor Cores, DLSS not only elevates frame rates but also provides crisp, high-fidelity visuals that can compete with native resolutions. The newest version, DLSS 4, brings a host of innovative features. It utilizes AI to create as many as three extra frames for each frame rendered using traditional techniques, which can amplify performance by up to eight times compared to standard rendering processes, all while ensuring low latency through NVIDIA Reflex. Additionally, it replaces conventional, manually adjusted denoisers with a network trained by AI, resulting in superior pixel quality in ray-traced environments. This upgrade leads to better lighting effects and more precise reflections. Moreover, it leverages AI to upscale images from lower to higher resolutions without compromising clarity or detail. With the introduction of a new transformer-based AI model, the stability between frames is also significantly improved, allowing for an even smoother gaming experience. This impressive combination of features showcases NVIDIA's commitment to pushing the boundaries of gaming technology.
API Access
Has API
No
API Access
Has API
No
Integrations
NVIDIA Reflex
No
Unity
No
Unreal Engine
No
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
developer.nvidia.com/rtx/dlss
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No