Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
Description
Experience budget-friendly GPU rendering for Blender that grows alongside your team, allowing for less waiting and more focus on creation. RenderStack.io empowers you to access our cloud render farm directly through your web browser, enabling rapid rendering of Blender animations with our smart job distribution system. Effortlessly manage your projects from our user-friendly dashboard, designed with efficiency in mind. Our custom-developed render allocation algorithm ensures maximum rendering efficiency by continuously monitoring the performance of each job and adeptly distributing rendering resources throughout the network. Keep track of every frame in real-time through the intuitive render dashboard, and utilize detailed access controls to determine who can manage and download renders. You can rest easy knowing that shared renders won't affect cost or performance, making it ideal for collaborative projects. Confidently tackle long-term endeavors with our automatic Blender bug fixes, ensuring your work remains smooth and uninterrupted. You will only be charged for the frames you render, with no additional fees for storage or downloads, and you can pause your renders whenever needed to minimize expenses, paying only for completed frames while retaining flexibility in your workflow.
API Access
Has API
No
API Access
Has API
No
Integrations
Blender
No
NVIDIA DRIVE
No
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
$2.56 per render hour
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/
Vendor Details
Company Name
GradedBlue
Country
United States
Website
render.gradedblue.com