Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
FRED is an all-encompassing software solution designed to model the behavior of light in optomechanical systems through ray tracing techniques. It accommodates both coherent and incoherent light paths and enables users to apply realistic surface characteristics to each system component. Among its notable features are the rapid and precise simulation of a variety of light sources, including lasers, arc lamps, LEDs, ideal emitters, bulbs, and custom ray sets defined by users. The software also includes sophisticated geometry handling, scattering capabilities, optimization tools, scripting options, and graphical utilities, allowing for meticulous control over ray tracing parameters during the simulations. Additionally, it offers extensive post-tracing analysis tools and reports, facilitates real-time visualization and modification of intricate optical and mechanical configurations, and boasts high extensibility through user-generated scripts. Ultimately, FRED serves as a fundamental resource for the effective propagation of light within optomechanical frameworks, making it invaluable for researchers and engineers in the field.
Description
Pixar Animation Studios has developed cutting-edge technology for rendering visual effects and animation. Their latest framework, designed specifically for physically-based rendering, offers unparalleled adaptability to fit any production pipeline. RenderMan is not only utilized for Pixar's own feature films but has also gained widespread adoption across the industry for its capabilities in rendering visual effects and animation, highlighting its inherent scalability and versatility. Users can now access ready-to-use production tools directly from Pixar, providing materials and light transport without the need for additional development. This physically based shading system enables RenderMan to create remarkably realistic lighting with minimal configuration, featuring comprehensive support for multi-bounce ray traced global illumination and ray traced subsurface scattering. A significant amount of research and innovation has been dedicated to transforming these typically costly effects into practical solutions for production environments. The materials offered come fully equipped with a plethora of creative options, empowering artists to bring their visions to life. This commitment to accessibility and quality positions RenderMan as a leader in the rendering technology landscape.
API Access
Has API
No
API Access
Has API
Yes
Integrations
AgentKey
Yes
Conductor
No
Dock
No
Finaxus
Yes
ForRender
No
Fox Renderfarm
No
Google Cloud Platform
No
GridMarkets
No
Houdini
No
Katana
No
Integrations
AgentKey
No
Conductor
Yes
Dock
Yes
Finaxus
No
ForRender
Yes
Fox Renderfarm
Yes
Google Cloud Platform
Yes
GridMarkets
Yes
Houdini
Yes
Katana
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
$5 per lincense
Free Trial
Yes
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Photon Engineering
Founded
1998
Country
United States
Website
photonengr.com/fred
Vendor Details
Company Name
Pixar
Founded
1986
Country
United States
Website
renderman.pixar.com