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Average Ratings 0 Ratings

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ease
features
design
support

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Write a Review

Description

Instead of relying on video calls or standard virtual environments for meetings with colleagues, students, and peers globally, consider inviting them to your physical location. EON Spatial Meeting allows users to digitally teleport into another person's actual space, enabling them to explore, discover, and engage with the surroundings. Genuine human connection is essential for education, business, and everyday life. The lessons learned during the COVID-19 pandemic highlighted that video calls fall short of fulfilling this need. Through EON Spatial Meeting, participants can "physically" occupy the same space, facilitating movement, conversation, and interaction in unprecedented ways. There’s no requirement for specialized hardware, as EON Spatial Meeting is accessible on a variety of smartphones and tablets. Whether accommodating one guest or several, hosts can invite individuals from across the globe to share their immediate environment, fostering deeper connections and collaboration. This innovative approach not only enhances engagement but also transforms the way we interact in a digital age.

Description

The SenseMARS software platform stands as a vital technological foundation for the Metaverse, enabling the creation of innovative life experiences. This platform boasts essential features such as perception intelligence, decision-making capabilities, and AI-driven content generation, which encompasses augmented reality (AR), mixed reality (MR), and software agents, supported by a robust cloud infrastructure for various Metaverse applications. With the SenseMARS Reconstruction tool, users can easily create precise 3D models of real-world environments using everyday devices like smartphones, action cameras, and drones. Additionally, it facilitates centimeter-level spatial mapping and localization, allowing for the seamless overlay of visual content onto the physical world through devices like AR glasses, smartphones, and smart TVs. An Avatar serves as a user’s digital persona within the Metaverse, and with the help of SenseMARS Avatar, personalized and dynamic avatars can be automatically crafted from pictures, enhancing the immersive experience. This integration of technology and user identity ultimately fosters deeper connections in virtual environments.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs No 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Vendor Details

Company Name

EON Reality

Country

United States

Website

www.eonreality.com

Vendor Details

Company Name

SenseTime

Founded

2014

Country

China

Website

www.sensetime.com

Product Features

Augmented Reality

3D Objects Yes 
3D Product Visualization No 
Application Development Yes 
Content Creation Yes 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation Yes 
Usage Tracking / Analytics Yes 
Virtual Reality Yes 

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

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