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Description
D is a versatile programming language characterized by static typing, direct system-level access, and a syntax reminiscent of C. With the D Programming Language, you can achieve speed in writing, reading, and executing your code efficiently. The development of D is a collective effort driven by numerous volunteers and managed by the D Language Foundation, a non-profit organization dedicated to the language's advancement. By supporting the Foundation, you can contribute to the growth of the D community and its ongoing development. Engage in discussions about D on our forums, connect with others in the IRC channel, explore insights on our official Blog, or keep up with us on Twitter. Additionally, the wiki offers extensive resources, including the high-level vision outlined by the D Language Foundation. For technical guidance, refer to the language specification and the documentation surrounding Phobos, the standard library for D. The DMD manual provides essential instructions for utilizing the compiler effectively. To enhance your knowledge, delve into various articles that explore different aspects of the language and its capabilities. Engaging with these resources can significantly enrich your experience and understanding of D.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
Apache NetBeans
Bluefish
Buffer Editor
Codecov
Coveralls
Notepad++
PaizaCloud
Refraction
SlickEdit
Sublime Text
Integrations
Apache NetBeans
Bluefish
Buffer Editor
Codecov
Coveralls
Notepad++
PaizaCloud
Refraction
SlickEdit
Sublime Text
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
D Language Foundation
Website
dlang.org
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm