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Average Ratings 0 Ratings

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ease
features
design
support

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Description

D is a versatile programming language characterized by static typing, direct system-level access, and a syntax reminiscent of C. With the D Programming Language, you can achieve speed in writing, reading, and executing your code efficiently. The development of D is a collective effort driven by numerous volunteers and managed by the D Language Foundation, a non-profit organization dedicated to the language's advancement. By supporting the Foundation, you can contribute to the growth of the D community and its ongoing development. Engage in discussions about D on our forums, connect with others in the IRC channel, explore insights on our official Blog, or keep up with us on Twitter. Additionally, the wiki offers extensive resources, including the high-level vision outlined by the D Language Foundation. For technical guidance, refer to the language specification and the documentation surrounding Phobos, the standard library for D. The DMD manual provides essential instructions for utilizing the compiler effectively. To enhance your knowledge, delve into various articles that explore different aspects of the language and its capabilities. Engaging with these resources can significantly enrich your experience and understanding of D.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Apache NetBeans
Bluefish
Buffer Editor
Codecov
Coveralls
Notepad++
PaizaCloud
Refraction
SlickEdit
Sublime Text
TextMate
Typora
Zed

Integrations

Apache NetBeans
Bluefish
Buffer Editor
Codecov
Coveralls
Notepad++
PaizaCloud
Refraction
SlickEdit
Sublime Text
TextMate
Typora
Zed

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

D Language Foundation

Website

dlang.org

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

Alternatives

Alternatives

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