Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Render Farms utilize multiple computers to speed up the process of rendering 3D animations or static images. With our software, you can easily establish a render farm using your existing hardware, significantly cutting down on your rendering times. Simply connect two or more computers to the same Wi-Fi or Ethernet network, and you’ll be able to achieve faster rendering results without any hassle. Our user-friendly software is designed for easy installation with just one click, eliminating the need for any technical expertise or complex configurations. It fully supports rendering in Blender, compatible with the Cycles engine, and also allows for EEVEE rendering. Our add-on features seamless integration with Blender for a smooth workflow. Additionally, we provide updated time series data on product listings from NewEgg for selected GPU products from various manufacturers every two weeks to keep you informed. By utilizing our management portal, you can quickly install software across all your computers and deploy updates or new applications to all nodes with just a few clicks. This not only saves you time but also reduces costs on cloud storage and computing services, making it an economical choice for your rendering needs. Furthermore, our solution ensures that you can maximize your productivity without the headaches often associated with software management.
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
API Access
Has API
No
API Access
Has API
No
Integrations
Blender
No
Python
No
Pricing Details
$8 per month
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
CrowdRender
Founded
2013
Country
Australia
Website
www.crowd-render.com
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/