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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Game development teams use CrashSight to monitor application stability and resolve crashes across mobile (iOS, Android), PC (Windows, Linux), and console (PlayStation, Xbox, Nintendo Switch) platforms. Developed by Tencent WeTest, it captures four exception types — crashes, ANRs, out-of-memory issues, and script errors — with native SDK integration for Unreal Engine, Unity, Cocos, and a C interface for proprietary engines. The SDK is 1.2 MB on Android and 1 MB on iOS with under 2.7 MB runtime memory. A single developer can complete integration in approximately two hours. Each crash report includes error stacks, trace data, register information, loaded libraries, and system logs. CrashSight provides gaming-specific capabilities beyond standard crash reporting: — Proprietary OOM detection using app runtime state machine analysis with device-specific memory thresholds to classify memory crashes missed by conventional tools — Emulator and cloud gaming recognition achieving 10-15% higher accuracy than traditional methods, with separate crash statistics — Stack restoration 15x faster via .stif symbol table format — Behavioral sequence analysis via LCS to identify patterns before crashes — Country/region-based crash data statistics and custom scene-based monitoring The platform offers automated issue classification, version-to-version quality comparison, device timeline tracking, and advanced search across 20+ dimensions. Alerts integrate with Slack, Jira, TAPD, DingTalk, Feishu, email, and webhooks. Deployed in the US, Singapore, and Shanghai with data residency compliance. Monitors 200M+ DAU. WeTest is certified under SOC 2 Type 2, ISO/IEC 27001:2013, ISO 9001:2015, ISO/IEC 20000-1, CMMI Maturity Level 3, and TMMI Maturity Level 3.

Description

With our Android app, a versatile cross-platform Desktop application, and a command-line interface for automation, performance testing has become incredibly user-friendly. Whenever your game is started, the Studio SDK seamlessly records data in the background and alerts you only when necessary. This plug-and-play solution allows you to assess the performance of any application without needing to modify your code at all. Currently available for Windows and Android, the Chromebook alpha is out now, with a beta version expected in Q3 2022 and an iOS alpha slated for Q1 2023. We offer game performance benchmarking tailored for ISPs, mobile carriers, device manufacturers, and OEMs. Our services encompass testing performance across 5G, 4G, and fixed wireless platforms, providing key comparisons for cloud gaming. We also focus on diagnosing latency issues and optimizing partnerships between platforms and ISPs in the cloud gaming sector. Additionally, we evaluate and assess the feasibility of new subscriber offerings in gaming and streaming media. Our comprehensive game performance benchmarking is designed specifically for game developers and publishers, along with tailored testing and monitoring services to meet unique client needs. As the gaming landscape evolves, our tools ensure that performance metrics remain at the forefront of development and user experience.

API Access

Has API Yes 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Cocos Creator Yes 
DingTalk Yes 
Feishu Yes 
Jira Yes 
Slack Yes 
Unity Yes 
Unreal Engine Yes 

Integrations

Cocos Creator No 
DingTalk No 
Feishu No 
Jira No 
Slack No 
Unity No 
Unreal Engine No 

Pricing Details

Contact Sales
Tiered pricing model.
Free Trial Yes 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

WeTest

Country

Singapore

Website

www.wetest.net/products/crash-sight

Vendor Details

Company Name

GameBench

Country

United States

Website

www.gamebench.net/solutions/gamebench-tools/pro-tools

Product Features

Bug Tracking

Backlog Management No 
Filtering Yes 
Issue Tracking Yes 
Release Management No 
Task Management No 
Ticket Management No 
Workflow Management Yes 

Game Development

2D No 
3D No 
Analytics Yes 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

Mobile App Testing

Functional Testing No 
Installation Testing No 
Interruption Testing No 
Memory Testing No 
Performance Testing Yes 
Usability Testing No 

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