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features
design
support

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Description

The creator economy is set to undergo a radical metamorphosis in the next five years. By 2026, it's projected that the amount of visual content generated will surge to more than 100 times the total created throughout all of human history. The Internet and its components are converging into a "Metaverse," a rich and immersive virtual environment that will empower countless individuals to express their creativity. Due to this monumental transition, by 2027, an astounding 95% of the visual content produced worldwide will come from computer-generated 2D or 3D sources. This technological evolution will enable even young children, as young as six, to craft lifelike virtual realms that they can explore alongside their friends. As tools become increasingly accessible, mixed reality is poised to emerge as the dominant art form, no longer restricted to production studios and creators with substantial financial resources. This shift will not only democratize creativity but also redefine how we experience and interact with art and content in our daily lives.

Description

At last, you can develop astonishing AR/VR applications without needing any background in 3D design! With Enklu's user-friendly drag-and-drop interface, anyone can craft immersive experiences effortlessly. The platform's real-time synchronization feature enables rapid validation and enhancement of content, ensuring an efficient workflow. Additionally, being cloud-based means you can collaborate seamlessly with anyone, regardless of location. From the initial concept to the final product, Enklu offers a comprehensive solution that encompasses all your hardware, software, and training requirements. New users can be onboarded quickly with minimal guidance, empowering non-technical creators to produce content without any coding knowledge. Collaborating in real-time not only saves time and resources but also boosts the quality and quantity of your content. You can easily integrate with standard industry workflows and pipelines, allowing for the deployment of large-scale multi-user applications and content supported by a robust network infrastructure. This innovative approach opens up a world of possibilities, making AR/VR development accessible to everyone.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs No 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Vendor Details

Company Name

Convrse

Website

www.convrse.ai/

Vendor Details

Company Name

Enklu

Country

United States

Website

www.enklu.com

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Learning Experience Platforms

Built-in Course Authoring No 
Content Sharing No 
Employee Portal No 
Gamification No 
Microlearning No 
Mobile Learning No 
Multi-User Collaboration No 
Recommendations No 
Reporting/Analytics No 
Self-Service Content Curation No 
Social Learning No 
Third Party Course Library No 

Training

Academic / Education No 
Asynchronous Learning No 
Blended Learning No 
Built-In Course Authoring No 
Built-in LMS No 
Certification Management No 
Corporate / Business No 
Learner Portal No 
Mobile Learning No 
Simulation No 
Synchronous Learning No 
Training Companies No 
eCommerce No 

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

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