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Description

Cocos2d-x is a versatile, open-source game engine that has been a reliable tool for developers since its inception in 2011, providing a lightweight and flexible solution for cross-platform game development. With support for C++, Lua, and JavaScript, it caters to a wide array of platforms including iOS, Android, Windows, macOS, and popular HTML5 browsers like Chrome, Safari, and Internet Explorer. This engine leverages OpenGL ES 2.0 and Metal for efficient graphics rendering, ensuring that it taps into the full GPU capabilities of mobile devices while ensuring compatibility across various systems. Developers benefit from the ability to utilize Lua or JavaScript for scripting, facilitating seamless hot updates for their games without the lengthy process of submitting to app stores for approval. The open-source nature of Cocos2d-x encourages extensive customization, allowing developers to create tailored game types and extensions, and even integrate their own 3D engines to address challenges in 2D interface and UI design. Notably, data indicates that version 3.x of Cocos2d-x is compatible with an impressive 99.7% of Android devices in China, highlighting its widespread usability and effectiveness in the gaming industry. This level of compatibility makes it an appealing choice for developers aiming to reach a broad audience within the mobile gaming market.

Description

SpeedOf.Me has measured internet speed in the browser since December 2011, when it shipped as the first HTML5 speed test. It reports download, upload, latency and jitter and plots them live as the test runs, with no app, plugin or download, on desktops, phones, tablets, game consoles, smart TVs and cars. The method is deliberate: one stream, from the browser, to neutral third-party CDN edge servers in more than 130 locations, over the same open-internet path your browsing and video already take. Tests that hit a server inside your own provider's network with many parallel streams report a best-case peak instead. That number is called Real-World Speed, and because the method has not changed since 2011 the figures stay comparable year over year. Developers can run the same engine themselves. Drop in api.js, set an account key and domain, call SomApi.startTest(), and results return through callbacks, white-labelled, with nothing to host. Examples ship for vanilla JavaScript, React, Vue, Angular, React Native, Electron, Flutter, iOS, macOS, Android and Windows, and the portal reports calls, geography, device mix and speed trends. AI agents get the same access through @speedofme/mcp, one npm package that is a Model Context Protocol server, a CLI and a Node SDK, working with Claude, Cursor, Windsurf, Zed, VS Code, Cline, Continue, JetBrains and Goose. The Internet Speed Atlas aggregates millions of anonymised tests into real-world figures for 119 countries.

API Access

Has API Yes 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Android Yes 
Android Studio Yes 
Apple iOS Yes 
Apple iPadOS Yes 
C++ Yes 
Claude No 
Claude Code No 
Cursor No 
Google Chrome Yes 
HTML Yes 
Internet Explorer Yes 
JavaScript Yes 
Lua Yes 
Mozilla Firefox Yes 
Safari Yes 
Visual Studio Code No 
Windows 11 Yes 

Integrations

Android No 
Android Studio No 
Apple iOS No 
Apple iPadOS No 
C++ No 
Claude Yes 
Claude Code Yes 
Cursor Yes 
Google Chrome No 
HTML No 
Internet Explorer No 
JavaScript No 
Lua No 
Mozilla Firefox No 
Safari No 
Visual Studio Code Yes 
Windows 11 No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
The speed test on our website is free for everyone: no account, no app, no limits.

The Speed Test API is a paid product with a free 30-day trial and no credit card required. Current plans, included test volumes and per-test rates are listed under Plans and Pricing on the Speed Test API page of our website (/api). Every paid plan includes technical support, the analytics dashboard, and the MCP server, CLI and SDK at no extra cost. Cancel any time.
Free Trial Yes 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Cocos

Country

United States

Website

www.cocos.com/en/cocos2d-x

Vendor Details

Company Name

SpeedOf.Me

Founded

2011

Country

United States

Website

speedof.me/

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Product Features

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