Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
ClayReality revolutionizes our interaction with the physical world by providing an immersive 3D experience. Its design is compatible with a variety of hardware and is energy-efficient, making it perfect for lightweight devices that demand minimal power consumption while also catering to high-performance applications that need exceptional precision. Our leading-edge models utilize Qualcomm’s dual monochrome cameras for six degrees of freedom (6DoF) and spatial mapping, allowing manufacturers to implement hand tracking without the necessity for additional hardware. Furthermore, our technology is tailored for Snapdragon XR platforms, ensuring reduced CPU usage compared to competing solutions. Users can enjoy a heightened sense of immersion through sophisticated and intuitive interactivity. Additionally, you can craft a personalized user experience tailored to distinct interfaces across entertainment, corporate training, and beyond. With refresh rates that surpass human perception, ClayReality continuously adapts to dynamic environments, ensuring unparalleled accuracy in hand tracking and gesture recognition for augmented and virtual reality applications. This adaptability guarantees that users experience seamless interaction, enhancing overall engagement and satisfaction.
Description
ATARS represents an innovative multi-node system designed for all-domain augmented reality (AR), facilitating a comprehensive LVC ecosystem that supports multiple users across both beyond visual range (BVR) and within visual range (WVR) scenarios in ever-changing environments. By employing a remarkably low-latency protocol that is indifferent to both waveform and network, ATARS ensures the rapid transfer of data essential for delivering a fluid, multi-player augmented reality experience, which is enjoyed through a vibrant, wide field-of-view, and high-resolution display. Our Enhanced Visual Environment (EVE) headset marks a significant advancement in wearable augmented reality technology, uniquely enabling the visual representation of virtual assets in real-world outdoor settings at impressive speeds. Unlike previous technologies, which struggled to integrate virtual elements seamlessly into the physical world, Red 6’s EVE headset stands out as the brightest option on the market, making it viable for outdoor usage even in bright sunlight, and importantly, it excels in high-speed environments. This groundbreaking headset not only enhances the user experience but also opens up new possibilities for immersive training and operations.
API Access
Has API
No
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Clay
Founded
2014
Country
United States
Website
clayair.io/product/clay-reality/
Vendor Details
Company Name
Red 6
Founded
2018
Country
United States
Website
red6ar.com//atars/
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Aviation
Accounting / Revenue Management
No
Aircraft Utilization
No
Boarding Management
No
CRM / Flight History
No
Check-in
No
Employee Management
No
Flight Crew Scheduling
No
Flight Scheduling / Dispatch
No
Fuel Management
No
Incident Reporting
No
Inspection Management
No
Inventory Management
No
Lot Costing / Leasing Management
No
Maintenance Management
No
Pilot Management
No
Point of Sale
No
Time Tracking
No
Website / Online Ticketing
No