Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
ClayReality revolutionizes our interaction with the physical world by providing an immersive 3D experience. Its design is compatible with a variety of hardware and is energy-efficient, making it perfect for lightweight devices that demand minimal power consumption while also catering to high-performance applications that need exceptional precision. Our leading-edge models utilize Qualcomm’s dual monochrome cameras for six degrees of freedom (6DoF) and spatial mapping, allowing manufacturers to implement hand tracking without the necessity for additional hardware. Furthermore, our technology is tailored for Snapdragon XR platforms, ensuring reduced CPU usage compared to competing solutions. Users can enjoy a heightened sense of immersion through sophisticated and intuitive interactivity. Additionally, you can craft a personalized user experience tailored to distinct interfaces across entertainment, corporate training, and beyond. With refresh rates that surpass human perception, ClayReality continuously adapts to dynamic environments, ensuring unparalleled accuracy in hand tracking and gesture recognition for augmented and virtual reality applications. This adaptability guarantees that users experience seamless interaction, enhancing overall engagement and satisfaction.
Description
Utilize the RealityKit framework to achieve efficient 3D simulation and rendering capabilities. By harnessing the data provided by ARKit, RealityKit allows for the smooth incorporation of virtual elements into the physical world. The extensive features of RealityKit empower you to craft engaging augmented reality (AR) experiences. You can either import pre-designed assets, including complex arrangements created through the Reality Composer app, or construct them using meshes, materials, and textures from scratch. Additionally, you can position audio sources within the virtual environment and animate objects through both manual methods and physics-based simulations. Your application can also respond dynamically to user interactions and environmental changes. By enabling synchronization across multiple devices, you can facilitate shared AR experiences. Design the visual aesthetics and interactive behaviors of your app within Reality Composer, and enhance the gameplay with tailored RealityKit code. Furthermore, consider developing a multiplayer AR game by following the example set by the SwiftStrike app, expanding your creative possibilities in the augmented reality domain. This integration of various elements can lead to unique and immersive gaming experiences.
API Access
Has API
No
API Access
Has API
No
Integrations
Fieldshare
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
No
Windows
No
Mac
Yes
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Clay
Founded
2014
Country
United States
Website
clayair.io/product/clay-reality/
Vendor Details
Company Name
Apple
Founded
1976
Country
United States
Website
developer.apple.com/documentation/realitykit
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No