Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
ClayReality revolutionizes our interaction with the physical world by providing an immersive 3D experience. Its design is compatible with a variety of hardware and is energy-efficient, making it perfect for lightweight devices that demand minimal power consumption while also catering to high-performance applications that need exceptional precision. Our leading-edge models utilize Qualcomm’s dual monochrome cameras for six degrees of freedom (6DoF) and spatial mapping, allowing manufacturers to implement hand tracking without the necessity for additional hardware. Furthermore, our technology is tailored for Snapdragon XR platforms, ensuring reduced CPU usage compared to competing solutions. Users can enjoy a heightened sense of immersion through sophisticated and intuitive interactivity. Additionally, you can craft a personalized user experience tailored to distinct interfaces across entertainment, corporate training, and beyond. With refresh rates that surpass human perception, ClayReality continuously adapts to dynamic environments, ensuring unparalleled accuracy in hand tracking and gesture recognition for augmented and virtual reality applications. This adaptability guarantees that users experience seamless interaction, enhancing overall engagement and satisfaction.
Description
Businesses are increasingly adopting augmented reality (AR) and virtual reality (VR) technologies to enhance their design evaluations, support virtual production, and create immersive location-based entertainment experiences. A key player in this transformation is NVIDIA CloudXR™, an advanced solution that leverages NVIDIA RTX™ technology to provide VR and AR capabilities over 5G and Wi-Fi networks. This innovative platform ensures scalability across both data center and edge networks, thanks to the NVIDIA RTX Virtual Workstation software. Moreover, the CloudXR SDK includes an installer for server components along with open-source client applications, enabling seamless streaming of extended reality (XR) content from OpenVR applications to various Android and Windows devices. As enterprises continue to explore the possibilities of XR, the integration of such technologies is likely to reshape industries and redefine user experiences.
API Access
Has API
No
API Access
Has API
No
Integrations
AWS Marketplace
No
Azure Marketplace
No
NVIDIA Omniverse USD Composer
No
Replica
No
Integrations
AWS Marketplace
Yes
Azure Marketplace
Yes
NVIDIA Omniverse USD Composer
Yes
Replica
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Clay
Founded
2014
Country
United States
Website
clayair.io/product/clay-reality/
Vendor Details
Company Name
NVIDIA Omniverse
Country
United States
Website
www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No