Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
An artificial intelligence system employing the Chaos Box algorithm facilitates the real-time analysis of player interactions, enabling it to produce adaptive NPC dialogues and evolving plotlines through Deep Reinforcement Learning techniques. This innovative approach allows for the emergence of complex behaviors in both AIs and NPCs within gaming environments, all without relying on pre-written scripts.
In contrast to the methodologies of DeepMind and OpenAI, our research focuses on multi-agent and multi-objective scenarios within Reinforcement Learning, where the interaction and coordination among various agents create coherent and engaging narrative experiences. This interconnectedness significantly benefits game development teams by enhancing metrics that gauge user engagement, regardless of the complexity of the gameplay. Additionally, our cloud service architecture, complete with a client SDK, allows game developers to seamlessly incorporate our technology at any point in their project, ultimately leading to an improved experience for players. This flexibility and ease of integration set our approach apart in the gaming industry.
Description
Grids facilitates the quick prototyping and creation of games by utilizing a variety of regular and semi-regular grids, such as rectangular, isometric, hexagonal, triangular, and polar configurations. This GML script library, designed for GameMaker, allows developers to construct games featuring diverse grid types, including both pointy and flat hexagonal grids, as well as rectangular and diamond formations. We focus on Unity game development, crafting tailored software solutions that address the specific challenges of your project. Additionally, we offer comprehensive support for the development of your entire game, whether large or small in scale. If you're interested in our capabilities, we invite you to explore our portfolio for more insights. Moreover, Grids Pro enhances this experience by enabling creators to define their own 1D, 2D, and 3D grids, allowing for further customization of size and shape, thereby fostering the creation of distinctive game environments. You have the flexibility to set up your grids in the editor or implement them programmatically, ensuring a versatile approach to game design.
API Access
Has API
No
API Access
Has API
Yes
Integrations
GameMaker
No
Unity
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
rct AI
Country
United States
Website
rct.ai/en-us/chaos-box
Vendor Details
Company Name
Gamelogic
Founded
2013
Country
South Africa
Website
gamelogic.co.za/
Product Features
Artificial Intelligence
Chatbot
No
For Healthcare
No
For Sales
No
For eCommerce
No
Image Recognition
No
Machine Learning
No
Multi-Language
No
Natural Language Processing
No
Predictive Analytics
No
Process/Workflow Automation
No
Rules-Based Automation
No
Virtual Personal Assistant (VPA)
No
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No