Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Cara VR™ for Nuke® is equipped with a unique set of tools designed to streamline the production of captivating live-action virtual reality content, significantly reducing the time-consuming process of stitching and compositing 360° video footage, allowing creators to dedicate more focus to developing high-quality immersive experiences. The newest iteration of Cara VR is seamlessly integrated into the NukeX environment, enhancing usability. This advanced stitching toolset automatically adjusts for inconsistencies in exposure and white balance across different cameras while stabilizing dynamic shots to ensure a smoother viewing experience. Furthermore, Cara VR empowers artists to leverage the comprehensive array of compositing tools available in Nuke for tasks such as clean-up, set extensions, and the incorporation of 3D elements into 360° footage. Additionally, with the support for widely-used VR headsets, users can conveniently review their work directly within Nuke’s viewer or Nuke Studio’s timeline, negating the need for exporting to alternate software and streamlining the workflow even further. Ultimately, Cara VR enhances the efficiency and quality of virtual reality content production, making it an invaluable asset for creators in the field.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Pricing Details
$5,209 one-time payment
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Foundry
Founded
1996
Country
United Kingdom
Website
www.foundry.com/products/cara-vr
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No