Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Cara VR™ for Nuke® is equipped with a unique set of tools designed to streamline the production of captivating live-action virtual reality content, significantly reducing the time-consuming process of stitching and compositing 360° video footage, allowing creators to dedicate more focus to developing high-quality immersive experiences. The newest iteration of Cara VR is seamlessly integrated into the NukeX environment, enhancing usability. This advanced stitching toolset automatically adjusts for inconsistencies in exposure and white balance across different cameras while stabilizing dynamic shots to ensure a smoother viewing experience. Furthermore, Cara VR empowers artists to leverage the comprehensive array of compositing tools available in Nuke for tasks such as clean-up, set extensions, and the incorporation of 3D elements into 360° footage. Additionally, with the support for widely-used VR headsets, users can conveniently review their work directly within Nuke’s viewer or Nuke Studio’s timeline, negating the need for exporting to alternate software and streamlining the workflow even further. Ultimately, Cara VR enhances the efficiency and quality of virtual reality content production, making it an invaluable asset for creators in the field.
Description
Quest for Business offers a seamless launch experience and a dedicated in-headset interface, making it both user-friendly and ready for enterprise applications. Break down physical barriers and explore innovative methods for training, collaboration, and productivity enhancement through VR with Quest for Business. Built on a robust enterprise-grade infrastructure, this platform meets strict data security requirements while providing straightforward device management and comprehensive support, ensuring easy implementation and scalability within your organization. Our flagship VR headset, Meta Quest 2, allows for unrestricted movement and interaction in virtual spaces. With its lightweight design and improved ergonomics, the Quest 2 can be paired with the new Elite Strap with Battery to enhance comfort and prolong battery life during extended work periods. Featuring a superior display resolution and quicker processing capabilities than its predecessor, the Quest 2 ensures that text appears sharper and that intricate models and experiences are rendered swiftly, enhancing overall user experience and efficiency. Additionally, this advanced technology allows teams to collaborate in immersive environments like never before, paving the way for unprecedented productivity levels.
API Access
Has API
No
API Access
Has API
No
Integrations
360dgrees
No
Cognitive3D
No
Depthify
No
Gideros
No
GoThru
No
MeshMap
No
Nuke
Yes
Spike
No
Teledomica
No
WIN Reality
No
Integrations
360dgrees
Yes
Cognitive3D
Yes
Depthify
Yes
Gideros
Yes
GoThru
Yes
MeshMap
Yes
Nuke
No
Spike
Yes
Teledomica
Yes
WIN Reality
Yes
Pricing Details
$5,209 one-time payment
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Foundry
Founded
1996
Country
United Kingdom
Website
www.foundry.com/products/cara-vr
Vendor Details
Company Name
Meta
Founded
2004
Country
United States
Website
business.oculus.com/products/software/
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No