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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Cara VR™ for Nuke® is equipped with a unique set of tools designed to streamline the production of captivating live-action virtual reality content, significantly reducing the time-consuming process of stitching and compositing 360° video footage, allowing creators to dedicate more focus to developing high-quality immersive experiences. The newest iteration of Cara VR is seamlessly integrated into the NukeX environment, enhancing usability. This advanced stitching toolset automatically adjusts for inconsistencies in exposure and white balance across different cameras while stabilizing dynamic shots to ensure a smoother viewing experience. Furthermore, Cara VR empowers artists to leverage the comprehensive array of compositing tools available in Nuke for tasks such as clean-up, set extensions, and the incorporation of 3D elements into 360° footage. Additionally, with the support for widely-used VR headsets, users can conveniently review their work directly within Nuke’s viewer or Nuke Studio’s timeline, negating the need for exporting to alternate software and streamlining the workflow even further. Ultimately, Cara VR enhances the efficiency and quality of virtual reality content production, making it an invaluable asset for creators in the field.

Description

EON-XR aims to democratize access to Augmented and Virtual Reality technologies, eliminating the hurdles that typically hinder their integration into educational and industrial settings. This platform empowers educators, trainers, and employers to design engaging and interactive AR and VR experiences without requiring any programming skills or complex technical expertise. Once created, these immersive lessons can be easily shared with a wide audience, including students, trainees, and the public, and can be accessed on popular devices such as smartphones, laptops, and available headsets. By doing so, EON-XR is equipping millions around the globe—students, workers, and everyday citizens alike—with the tools they need for today's challenges and tomorrow's opportunities, thereby enhancing and complementing conventional training and teaching methodologies across numerous nations. Ultimately, the platform represents a significant shift in how learning and development can be approached in various sectors.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Nuke Yes 

Integrations

Nuke No 

Pricing Details

$5,209 one-time payment
Free Trial No 
Free Version No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows Yes 
Mac Yes 
Linux No 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) No 
In Person Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Foundry

Founded

1996

Country

United Kingdom

Website

www.foundry.com/products/cara-vr

Vendor Details

Company Name

EON Reality

Founded

1999

Country

United States

Website

eonreality.com/platform/

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

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