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Description
In Visual Studio 2022, the standard target framework set for .NET Core projects is version 6.0, while for .NET Framework projects, it defaults to version 4.7.2. You can find the selector for the .NET Framework version on the project configuration page within the new project creation dialog. However, C++/CLI isn't included by default when you install the C++ workload in Visual Studio. If you wish to add this component post-installation, you can do so by launching the Visual Studio Installer through the Windows Start menu and searching for it. Once in the installer, click the modify button next to your current Visual Studio version, head to the Individual components tab, and scroll to the compilers, build tools, and runtimes section to enable C++/CLI support for the v143 build tools (Latest). After making your selection, simply click modify to download the necessary components and update Visual Studio. By utilizing C++/CLI, you can develop C++ applications that leverage both .NET classes and native C++ types, making it a versatile tool for console applications. This integration allows for a seamless blend of managed and unmanaged code, enhancing the functionality of your projects.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
No
API Access
Has API
No
Integrations
.NET
No
Visual Studio
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Microsoft
Founded
1975
Website
docs.microsoft.com/en-us/cpp/dotnet/dotnet-programming-with-cpp-cli-visual-cpp
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm