Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Brinkbit is a design and software development studio located in Baltimore that excels in creating applications, games, and enterprise solutions for a wide-ranging international audience. Their comprehensive development process encompasses everything from initial strategy formulation and planning to design, programming, and ongoing support after launch. By transforming ideas into well-structured plans, Brinkbit employs technical planning, world-building, and monetization strategies to enhance project viability. Their design skills guarantee that each product—be it a web or mobile application, game, or brand identity—delivers a seamless user experience. On the technical front, they utilize innovative technologies including Unity3D, React/NodeJS, and Web3/Crypto solutions to develop strong and scalable applications. Additionally, after a project goes live, Brinkbit continues to play an active role by providing content updates, managing DevOps, optimizing cloud services, and crafting custom tools to ensure the ongoing success of their projects. This commitment to comprehensive support illustrates their dedication to client satisfaction and project longevity.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
Yes
API Access
Has API
No
Integrations
Unity
Yes
Unreal Engine
Yes
Android
Yes
Apple iOS
Yes
C#
No
C++
No
HTML
Yes
JSON
No
Nakama
No
Node.js
Yes
Integrations
Unity
Yes
Unreal Engine
Yes
Android
No
Apple iOS
No
C#
Yes
C++
Yes
HTML
No
JSON
Yes
Nakama
Yes
Node.js
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Brinkbit
Founded
2013
Country
United States
Website
www.brinkbit.com
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No