Average Ratings 1 Rating
Average Ratings 0 Ratings
Description
Welcome to the exciting realm of Blooket, where trivia and review games receive a refreshing twist! In this platform, a teacher or host selects a set of questions along with a distinctive game mode. Subsequently, a code is generated for players to join the game using their individual devices. Once the game commences, participants strive to answer questions effectively in order to secure victory. This is where the excitement truly begins, as we provide a diverse array of games designed to captivate and motivate students! Players are encouraged to engage actively, with incentives for correct answers and opportunities to explore innovative learning techniques. Conquering our challenges inspires students to excel while simultaneously reviewing material. With our user-friendly Set Builder, question sets can be easily imported or created from scratch. Additionally, you have the chance to delve into our remarkable collection of sets crafted by other talented users on the discover page, making the learning experience even richer and more interactive!
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
No
API Access
Has API
No
Integrations
C#
No
C++
No
JSON
No
Nakama
No
Satori LiveOps
No
Unity
No
Unreal Engine
No
Integrations
C#
Yes
C++
Yes
JSON
Yes
Nakama
Yes
Satori LiveOps
Yes
Unity
Yes
Unreal Engine
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Blooket
Website
www.blooket.com
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Student Engagement Platform
Communication Tools
No
Community Management
No
Event Calendar
No
Higher Education
No
Interactive Learning
No
K-12
No
Location Tracking
No
Mobile App
No
Orientation Management
No
Polls / Voting
No
Safety Management
No
Student Group Management
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No