Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Aura serves as an AI assistant for developers using Unreal Engine and Unity, enabling them to specify a game feature and have it seamlessly integrated into their project. It thoroughly evaluates the unique context of each project, responds to technical inquiries, formulates implementation strategies, and executes sanctioned modifications through its Ask, Plan, and Agent functionalities. In the realm of Unreal Engine, Aura possesses the capability to create and modify various components such as Blueprints, enums, structs, data tables, C++ files, user interfaces, assets, levels, behavior trees, visual effects, audio, and other crucial elements. It can also compile code, engage in Live Coding sessions, conduct bulk edits, locate assets, and utilize documents including images, design specifications, spreadsheets, PDFs, presentations, and other materials for context. Furthermore, Aura can develop features and conduct playtesting, effectively bridging the gap between the implementation phase and testing by assessing gameplay and user interfaces, identifying bugs, and autonomously recovering from any editor crashes during operation. This comprehensive functionality makes Aura a powerful tool in enhancing the game development process.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
No
API Access
Has API
No
Integrations
C++
Yes
Unity
Yes
Unreal Engine
Yes
C#
No
JSON
No
Model Context Protocol (MCP)
Yes
Nakama
No
Satori LiveOps
No
Integrations
C++
Yes
Unity
Yes
Unreal Engine
Yes
C#
Yes
JSON
Yes
Model Context Protocol (MCP)
No
Nakama
Yes
Satori LiveOps
Yes
Pricing Details
$10 per month
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Aura
Founded
2025
Country
United States
Website
www.tryaura.dev/
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No