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Description
Atlas represents an advanced omni world model designed for spatial intelligence, seamlessly engaging with text, images, video, and 3D data. As a sophisticated multimodal autoregressive diffusion transformer, it integrates various inputs into a common spatial framework while predicting subsequent elements and ensuring coherence in 3D with its observations and creative visions. This powerful model facilitates world generation, reconstruction, and simulation across diverse applications. It possesses the capability to produce images and videos based on one or multiple reference images, offering precise camera control to yield lengthy and coherent videos following custom-designed camera trajectories. In terms of spatial reconstruction, Atlas excels at reimagining real-world environments from limited input images, allowing it to generate unique perspectives and deliver explicit 3D outputs like point clouds and 3D Gaussian splats. With the addition of more input views, the model can further enhance context, leading to increasingly accurate reconstructions with less reliance on imagination. Furthermore, Atlas also analyzes and predicts the evolution of worlds over time, adding a dynamic layer to its capabilities.
Description
WorldClaw represents a comprehensive framework that facilitates the generation of expansive, freely navigable, and modifiable 3D open worlds, all derived from open-ended text prompts. Instead of constructing an entire world in one go, it employs a strategy that transitions from a broad overview to detailed regional features, ensuring spatial coherence while enriching local attributes. Initially, planning agents convert the text prompt into a structured scene specification that includes regions, terrain, assets, materials, visual aesthetics, and spatial arrangements. It establishes a globally consistent terrain base by utilizing semantic layouts, reusable assets, generative or procedural materials, and height fields that are sensitive to regional context. For areas that demand more intricate detail, WorldClaw generates terrain-conditioned compositions, reconstructs editable textured meshes, and appropriately places them within the scene. Subsequently, render-based agents enhance the terrain geometry, fine-tune object appearances, optimize arrangements, and ensure proper interactions with the surrounding environment. This multi-layered approach allows for both the creation of vast landscapes and the intricate detailing needed for immersive exploration.
API Access
Has API
Yes
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
World Labs
Founded
2024
Country
United States
Website
www.worldlabs.ai/blog/atlas
Vendor Details
Company Name
Tencent
Founded
1998
Country
China
Website
tencent-hunyuan.github.io/Hunyuan3D-WorldClaw/