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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Check out the most impressive plays from your squad showcased in Squad Rounds, where Athena effortlessly syncs everyone's gameplay and highlights each player's contributions on large screens. Each week, you can access showcase videos that feature your best plays, perfectly matched with music for an enhanced viewing experience. Athenascope records your most memorable gaming highlights, creating automatic highlight reels that allow you to revisit last night's triumphs and share them with your friends. By leveraging advanced technologies in computer vision and artificial intelligence, Athenascope evaluates gameplay to bring forth the most exciting moments. Recently, the company secured a Series A funding round from a host of remarkable investors, including First Round Capital, further propelling its innovative offerings in the gaming industry. This investment will enable Athenascope to enhance its features and reach more gamers looking to capture and share their unforgettable experiences.

Description

Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

C# No 
C++ No 
Facebook Yes 
JSON No 
Nakama No 
Satori LiveOps No 
Twitch Yes 
Unity No 
Unreal Engine No 

Integrations

C# Yes 
C++ Yes 
Facebook No 
JSON Yes 
Nakama Yes 
Satori LiveOps Yes 
Twitch No 
Unity Yes 
Unreal Engine Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Vendor Details

Company Name

Athenascope

Founded

2018

Website

athenascope.com

Vendor Details

Company Name

Heroic Labs

Founded

2015

Country

United States

Website

heroiclabs.com/hiro/

Product Features

Video Making

Animation No 
Collaboration Tools No 
Customizable Branding No 
Drag & Drop No 
Media Library No 
Privacy Options No 
Social Sharing No 
Templates No 
Text Overlay No 
Text to Video No 
Video Capture No 
Voice-Over No 

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

Alternatives

Alternatives

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