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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

AppGameKit VR introduces a set of intuitive and robust VR commands to enhance the existing AppGameKit Script language, enabling developers to easily create immersive VR experiences. With just a handful of commands, users can begin crafting their own applications, including functionalities like head-mounted display detection and touch controller event registration. To access this DLC, users need to have AppGameKit installed, along with an OpenVR-compatible head-mounted display and either HTC Vive or optional Touch controllers. Currently, this DLC is exclusively available for Windows users. The package includes more than 60 commands, and to facilitate a smooth start, a variety of introductory demos have been provided to guide developers in bringing their ideas to life. Additionally, the asset browser window allows for effective visualization and management of media assets, enabling users to view images, 3D models, and text files, as well as listen to audio and music files. This comprehensive toolset empowers creators to explore the possibilities of virtual reality in innovative ways.

Description

Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Unity

Integrations

Unity

Pricing Details

$29.99 per license
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

AppGameKit

Founded

1999

Country

United Kingdom

Website

www.appgamekit.com/dlc/vr

Vendor Details

Company Name

Mechdyne Corporation

Founded

1996

Country

United States

Website

www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/

Product Features

Virtual Reality

Application Development
Augmented / Mixed Reality
Collaboration
Content Creation
Cross-Device Publishing
Drag & Drop
Immersive Training
Process Simulation
Product Visualization
Social Sharing
User Interaction Tracking
Virtual Meetings
Virtual Prototyping

Product Features

Virtual Reality

Application Development
Augmented / Mixed Reality
Collaboration
Content Creation
Cross-Device Publishing
Drag & Drop
Immersive Training
Process Simulation
Product Visualization
Social Sharing
User Interaction Tracking
Virtual Meetings
Virtual Prototyping

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