Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Antidote serves as a comprehensive platform for playtesting and user research, aimed at assisting game developers in obtaining valuable insights from actual players. It encompasses a range of tools for collecting and analyzing data, such as integrated surveys, gameplay footage, facial recordings, think-aloud comments, touch interactions on mobile devices, controller inputs, game events, and links to Steam and Xbox Connect. The platform includes advanced data analysis capabilities, featuring survey evaluations, word cloud generation, sentiment assessments, transcripts of think-aloud sessions, emotion recognition, AI-driven insights, annotations, and the creation of automated reports. Additionally, Antidote offers diverse game distribution options, such as launch protection, watermarking, local installations, cloud streaming, and third-party sharing through platforms like Steam, Epic, TestFlight, and Google Play. It also incorporates robust access management features, facilitating team and community oversight to enhance collaboration and ensure effective project management. By providing these extensive tools, Antidote empowers game studios to improve their games based on real user feedback and data-driven insights.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
No
API Access
Has API
No
Integrations
Unreal Engine
Yes
Android
Yes
Apple iOS
Yes
C#
No
C++
No
Google Play
Yes
JSON
No
Nakama
No
Satori LiveOps
No
TestFlight
Yes
Integrations
Unreal Engine
Yes
Android
No
Apple iOS
No
C#
Yes
C++
Yes
Google Play
No
JSON
Yes
Nakama
Yes
Satori LiveOps
Yes
TestFlight
No
Pricing Details
$182 per month
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
Yes
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Antidote.gg
Founded
2017
Country
Spain
Website
antidote.gg/
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No