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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Maximize your space to create an immersive experience that captivates customers, colleagues, and stakeholders with your vision. Our expertise in designing and implementing VR systems ensures a seamless, latency-free environment that facilitates a rich and realistic real-time experience while minimizing the risk of motion sickness often associated with other technologies. Featuring high brightness, elevated frame rates, and advanced active stereoscopic 3D projectors, our solutions can be configured in single or multiple blended channels to deliver optimal resolution tailored to your needs. Systems can be configured for rear or front projection, curved designs, or utilize cutting-edge LED tile wall technology. The flexibility in size, shape, and resolution of our systems is fully adaptable and scalable to fit your requirements. Furthermore, an ActiveWall can seamlessly connect with other Virtalis systems, enabling users in different locations to collaborate in a unified virtual environment in real time. With a proven track record as the leading VR integrator globally, Virtalis has successfully installed hundreds of ActiveWalls over the last three decades, demonstrating our commitment to innovation and excellence in the VR space. Our ongoing dedication to enhancing user experience continues to set us apart in the industry.

Description

Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

ActiveMove Yes 
Unity No 

Integrations

ActiveMove No 
Unity Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) Yes 
In Person Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Virtalis

Founded

1989

Country

United Kingdom

Website

www.virtalis.com/systems/activewall

Vendor Details

Company Name

Mechdyne Corporation

Founded

1996

Country

United States

Website

www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

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