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Description

The AR-media player enables users to engage with augmented and virtual reality experiences that are developed using the AR-media Studio platform. This application offers the ability to explore both publicly available and privately shared content created through AR-media. Users can navigate public projects in the AR-media gallery or utilize the private share feature to access exclusive content. Additionally, you have the option to download your projects directly onto your device for offline viewing. The content available varies widely and includes interactive blueprints as well as geolocated or spatial experiences. The application provides guidance to help users visualize and interact with the various materials. Each project is accompanied by a description and instructions tailored to enhance the visualization experience. For instance, architectural projects might link to specific blueprints, designated locations, or various environments; depending on the nature of the project, using the AR-media Player may require you to scan the project blueprint, approach a specific site, or scan a particular area to fully engage with the project content. Therefore, the AR-media player serves as a versatile tool for exploring innovative digital landscapes.

Description

Utilize the RealityKit framework to achieve efficient 3D simulation and rendering capabilities. By harnessing the data provided by ARKit, RealityKit allows for the smooth incorporation of virtual elements into the physical world. The extensive features of RealityKit empower you to craft engaging augmented reality (AR) experiences. You can either import pre-designed assets, including complex arrangements created through the Reality Composer app, or construct them using meshes, materials, and textures from scratch. Additionally, you can position audio sources within the virtual environment and animate objects through both manual methods and physics-based simulations. Your application can also respond dynamically to user interactions and environmental changes. By enabling synchronization across multiple devices, you can facilitate shared AR experiences. Design the visual aesthetics and interactive behaviors of your app within Reality Composer, and enhance the gameplay with tailored RealityKit code. Furthermore, consider developing a multiplayer AR game by following the example set by the SwiftStrike app, expanding your creative possibilities in the augmented reality domain. This integration of various elements can lead to unique and immersive gaming experiences.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Fieldshare No 

Integrations

Fieldshare Yes 

Pricing Details

€8 per month
Free Trial No 
Free Version Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based No 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App No 
Windows No 
Mac Yes 
Linux No 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Inglobe Technologies

Founded

2008

Country

Italy

Website

www.inglobetechnologies.com/ar-media/

Vendor Details

Company Name

Apple

Founded

1976

Country

United States

Website

developer.apple.com/documentation/realitykit

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Alternatives

Alternatives

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