Average Ratings 6 Ratings
Average Ratings 0 Ratings
Description
ANTON, the free learning app for school, is trusted by over 20 million learners and teachers in over 60,000 schools globally. The app offers a complete all-in-one curriculum for all subjects: reading and writing, math, science, social studies, languages and music for preschool to 8th grade. All of our learning content is entirely free without any extra costs involved — no subscription needed. All of our content is aligned to U.S. state standards with over 100,000 exercises consisting of 200 interactive exercise types, explanations and learning games.
Parents and teachers can easily create a class, assign homework, and follow their student’s learning progress both in the classroom and at home. Students earn coins through learning which are used to have fun playing games and designing avatars. ANTON works on all devices (including Chromebook) and in the browser so you can use us anytime, anywhere. We are perfect for homeschooling and distance learning as well as suitable for kids with dyslexia and dyscalculia.
Top school learning app: ANTON is rated 4.9 out of 5 on the iOS App Store and on Google Play with over 300,000 ratings.
Description
The Math Wizard game series, which has garnered numerous accolades, offers an engaging, narrative-driven learning environment that combines interactive gameplay with curriculum-aligned education. Research indicates that children retain information better when they can engage physically with the material, which is why Osmo is utilized in over 50,000 classrooms by educators. This innovative platform is ideal for parents aiming to enhance not only their children's academic success but also their overall confidence in learning and everyday situations. Founded in 2013 by Pramod Sharma and Jerome Scholler, Tangible Play Inc. was established with the mission to create impactful products that captivate young minds, while also addressing the common parental concern regarding children's interaction with technology in a way that preserves the essence of hands-on learning. By the following year, the initial trio of Osmo games—Newton, Tangram, and Words—was introduced, receiving enthusiastic acclaim from parents, educators, industry professionals, and an especially positive response from users. This success has paved the way for further innovations and expansions within the Osmo brand, ensuring that children continue to learn through play in a rapidly evolving digital landscape.
API Access
Has API
No
API Access
Has API
No
Integrations
Canvas
Yes
ClassLink
Yes
Clever
Yes
Google Classroom
Yes
PowerSchool
Yes
Schoology Learning
Yes
Integrations
Canvas
No
ClassLink
No
Clever
No
Google Classroom
No
PowerSchool
No
Schoology Learning
No
Pricing Details
$0
Free Trial
No
Free Version
Yes
Pricing Details
$59 one-time payment
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
Yes
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
Yes
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
ANTON (solocode GmbH)
Founded
2016
Country
Germany
Website
www.anton.app
Vendor Details
Company Name
Osmo
Founded
2013
Country
United States
Website
www.playosmo.com