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Description
AIR represents a cutting-edge 3D graphics rendering solution, characterized by its innovative architecture and a comprehensive suite of features aimed at swiftly generating high-quality visuals. As a hybrid renderer, AIR blends the rapid rendering capabilities of scanline techniques—efficiently handling complex scenes, motion blur, and depth of field—with the adaptive precision of on-demand ray tracing, allowing for realistic reflections, soft shadows, global illumination, and caustics. This advanced renderer accommodates a wide variety of geometric shapes, such as polygon meshes, trimmed NURBs, subdivision surfaces, curves, particles, and implicit surfaces, all supported in their original form—eliminating the need for pre-meshing. Additionally, AIR facilitates true sub-pixel displacement and supports both high-dynamic range (HDR) input and output. A hallmark of AIR is its highly customizable shading and procedural modeling capabilities, enabling users to enhance the shading language by implementing new functions through any programming language of their choice. This adaptability empowers artists to push the boundaries of their creativity and achieve unprecedented levels of detail and realism in their projects.
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
API Access
Has API
API Access
Has API
Integrations
Gatheround
Pricing Details
$375 per license
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
SiTex Graphics
Country
Unites States
Website
www.sitexgraphics.com/html/air.html
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/