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features
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support

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Description

Create immersive 3D environments using HTML and an entity-component approach for platforms like Quest, Rift, WMR, SteamVR, as well as mobile and desktop devices. A-Frame allows developers to start from a basic HTML file without any installation requirements, making it accessible for newcomers. For those looking to experiment with A-Frame, remixing the starter example available on Glitch, an online code editor that offers instant hosting and deployment at no cost, is an excellent option. As a web framework tailored for crafting virtual reality (VR) experiences, A-Frame leverages HTML, ensuring a straightforward entry point for developers. However, A-Frame goes beyond being a mere 3D scene graph or markup language; its foundation is a robust entity-component framework that delivers a declarative, extensible, and composable architecture for three.js applications. Initially developed within Mozilla, A-Frame is now upheld by its co-creators at Supermedium, designed to facilitate the development of VR content in a user-friendly yet powerful manner. Over time, A-Frame has evolved into one of the most significant open-source VR communities, fostering collaboration and innovation among its users. This community-driven nature further enhances A-Frame's capabilities, as developers continuously contribute to its growth and feature set.

Description

Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

8th Wall
Azure Static Web Apps
Cardboard SDK
Lovable
Morphic
MusicVid
Zapworks

Integrations

8th Wall
Azure Static Web Apps
Cardboard SDK
Lovable
Morphic
MusicVid
Zapworks

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

A-Frame

Website

aframe.io

Vendor Details

Company Name

Three.js

Website

threejs.org

Product Features

Product Features

Alternatives

Alternatives