Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Create immersive 3D environments using HTML and an entity-component approach for platforms like Quest, Rift, WMR, SteamVR, as well as mobile and desktop devices. A-Frame allows developers to start from a basic HTML file without any installation requirements, making it accessible for newcomers. For those looking to experiment with A-Frame, remixing the starter example available on Glitch, an online code editor that offers instant hosting and deployment at no cost, is an excellent option. As a web framework tailored for crafting virtual reality (VR) experiences, A-Frame leverages HTML, ensuring a straightforward entry point for developers. However, A-Frame goes beyond being a mere 3D scene graph or markup language; its foundation is a robust entity-component framework that delivers a declarative, extensible, and composable architecture for three.js applications. Initially developed within Mozilla, A-Frame is now upheld by its co-creators at Supermedium, designed to facilitate the development of VR content in a user-friendly yet powerful manner. Over time, A-Frame has evolved into one of the most significant open-source VR communities, fostering collaboration and innovation among its users. This community-driven nature further enhances A-Frame's capabilities, as developers continuously contribute to its growth and feature set.

Description

User-Friendly Interface. Entirely web-based platform. Utilizes a drag-and-drop feature, eliminating the need for any coding. Begin creating content without the necessity of specialized equipment or software installations on your personal device. You can develop a VR application even without prior experience. Support for stereoscopic panoramic images and videos is provided, allowing viewers to enjoy a genuine 3D experience. Simply upload 360-degree top-bottom images or videos and activate the “360 3D” feature, or upload 180VR side-by-side or top-bottom content and enable the “180 3D” option. With just one click, you can publish your creations across multiple platforms, including iOS, Android, Oculus Go, Oculus Quest, and Oculus Rift S as Native Apps. Designed for Enterprise Use. You have the option to privately install or distribute your VR applications without needing to submit them to any app store. Marketplace Compatible. Your VR applications can also be launched on platforms such as the App Store and Google Play. Ready for Web Embedding. You can seamlessly integrate your published WebVR application into your website, allowing for easy access and engagement. This versatility makes it an ideal choice for both individual creators and businesses alike.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

8th Wall Yes 
Cardboard SDK Yes 
Morphic Yes 
Nocode HQ No 

Integrations

8th Wall No 
Cardboard SDK No 
Morphic No 
Nocode HQ Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

$199 per user per month
Free Trial Yes 
Free Version No 

Deployment

Web-Based No 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows Yes 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Vendor Details

Company Name

A-Frame

Website

aframe.io

Vendor Details

Company Name

InstaVR

Country

United States

Website

www.instavr.co

Product Features

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Alternatives

Alternatives